SimplyMaya - Learn Maya

Online training for Maya and VFX artists. Join us to learn Maya, watch tutorials, and make things in 3D.

Jason Edwards Software: Maya 2016, ZBrush

One of the biggest challenges facing 3D artists today is dealing with high resolution meshes. Whether that's from a quick ZBrush sculpt, or from scanned 3D data. In this tutorial we address that issue. Jason Edwards takes us through the proc...

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Nilla Nova Software: Maya 2016

This tutorial takes you through the modeling of Burt the Cartoon Dinosaur. We pay special attention to creating nice topology, with quads and an edge flow that you can easily rig and animate. So if you have some experience in Maya, and you're looking...

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David James Software: Maya 2016, Mari 2.6v5

This tutorial starts with the creation of the UV map using new techniques in Maya 2016. With this UV workflow it's possible to UV a cartoon character in around 15 minutes. We also look at UV tiling to maximize texture space, and how to make our job o...

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David James Software: Maya 2016

In this tutorial we create a robot in Maya. He has both organic components and hard surface elements in his design. This will allow us to show different modeling principles. We also take rigging and animation into consideration during the modelin...

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Jason Edwards Software: Maya 2013 / ZBrush 4

This is our final set of lessons in the creature series by Jason Edwards. Here we'll take you through UV mapping of the creature using different techniques. We start by covering some simple UV mapping and rapidly move on to show you some of the ways ...

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Jason Edwards Software: ZBrush 4R4

Drawing from his experience on recent feature films Lockout and John Carter, Senior Modeler Jay Edwards shares his production techniques for creating detailed surface anatomy in ZBrush. The workflow presented here can be applied to any type of ski...

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Jason Edwards Software: Maya 2013

This tutorial shows you how to make a creature model in Maya, based on a concept sketch. We look at reference material to create a model with realistic anatomy that has weight to it. Topology is important, as the base mesh we take out of Maya is late...

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Kurt Boutilier Software: ZBrush 4R4

Join Kurt in this project and learn how to generate a character bust in ZBrush with DynaMesh. Starting off with a quick run through of the UI, we dive into sculpting our character. We explain brushes and tools as we put them to practical use. We ...

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