SimplyMaya - Learn Maya

Online training for Maya and VFX artists. Join us to learn Maya, watch tutorials, and make things in 3D.

Jason Edwards Software: Maya 2013

Jason Edwards takes us through the process of UV mapping in Maya. We start with a simple sphere and then work through a human hand and a human head, before we finish off with a cylinder. This tutorial will help you speed up your UV workflow. All fou...

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David James Software: Maya 2014

The goal of this tutorial is not to teach you how to light up one scene, but it's to get you comfortable working with mental ray for exterior arch-viz. We use a simple model so we can focus our efforts on techniques that you can reuse in your own...

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David James Software: Maya 2013 / Nuke

If you find yourself rendering over and over again for hours at a time, this is the tutorial for you. In this project we'll attempt to demystify mental rays render pass system. We pay special attention to the mia_material_x and it's outputs. We ...

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Adam Redford Software: MARI 1.5 / Photoshop

Learn how to quickly create texture projections in MARI with this project. We'll be demonstrating the entire procedure, starting from the raw camera images. We then take you through the process used to create diffuse, bump, roughness and reflection ...

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Jason Edwards Software: ZBrush 4R4

Drawing from his experience on recent feature films Lockout and John Carter, Senior Modeler Jay Edwards shares his production techniques for creating detailed surface anatomy in ZBrush. The workflow presented here can be applied to any type of ski...

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David James Software: Maya 2013 | Nuke 6.4

In this course we create a light setup optimized for post-production in mental ray. The lights are then split into layers with appropriate passes, and reassembled in Nuke. With control of the individual lights we can relight the scene in real time wi...

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Jason Edwards Software: Maya 2011, ZBrush 4, PS

Learn to create weathered textures for your hard surface models with this project. Continuing on from the modeling tutorial we look at how to use ZBrush to sculpt out rock. We then generate displacement maps and move on to painting, both in ZBrush an...

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Other courses you might find interesting

David James Software: Maya 2013

This project takes you through the workflow of physically accurate lighting in mental ray. It shows you how to light up the scene you see above with the ultimate goal being to give you control over the illumination of your own scenes. This is a...

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Some free Maya courses to help you get started.