SimplyMaya - Learn Maya

Online training for Maya and VFX artists. Join us to learn Maya, watch tutorials, and make things in 3D.

David James Software: Maya 2017

This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects. You don't need to watch volume on...

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David James Software: Maya 2017

This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are. We'll start from a variety of primitive shape...

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David James Software: Maya 2017

In this tutorial we're going to take a look at creating a prop for a set dressing piece, specifically a bonsai tree. We'll start by creating the basic shape of the tree using Paint Effects. We then set up a test render environment and continue shapin...

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Jason Edwards Software: Maya 2017 - 16

Learn production techniques from Jay Edwards, Lead Modeler at Framestore. Starting off in Maya, we build a low-res base mesh for the body. The base mesh is then brought to ZBrush for high detail sculpting to generate displacement maps. The UV maps ar...

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David James Software: Maya 2017, Arnold, Nuke

In this tutorial we cover the lighting, shading and rendering of Batman. We'll also look at splitting our image up in render passes, and the use of XGen for the facial hair. By the end of this project you'll be able to light and render your own cha...

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David James Software: Maya 2017

Building a full IK rig is a complicated process if you're new to rigging. This tutorial blends together several rigging techniques to create a feature rich rig, using HumanIK to do the heavy lifting. On top of this we create custom controls, letting...

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Jason Edwards Software: Maya 2017, Photoshop

Join Jason Edwards as he shows you how to go from primitive shapes in Maya to a textured concept design. We'd all love to have the time needed to produce our best work. Unfortunately and especially at the beginning of a project, it's a luxury yo...

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Jason Edwards Software: Maya 2016, ZBrush

One of the biggest challenges facing 3D artists today is dealing with high resolution meshes. Whether that's from a quick ZBrush sculpt, or from scanned 3D data. In this tutorial we address that issue. Jason Edwards takes us through the proc...

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Some free Maya courses to help you get started.