SimplyMaya - Learn Maya

Online training for Maya and VFX artists. Join us to learn Maya, watch tutorials, and make things in 3D.

David James Software: Maya 2016, Nuke 9

In this tutorial we take a look at render passes and layers in Maya 2016. We then move on to Nuke to composite both the still shot and the animation. Topics covered include how to create a volume fog layer in Maya, setting up a basic composite, maski...

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David James Software: Maya 2016, Mari 2.6

In this tutorial we cover the texturing and materials for the main house. The bulk of the texturing happens in Mari where we create color, bump, spec, displacement and dirt maps. We also look at various techniques to generate baked maps to aid in the...

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David James Software: Maya 2016

This tutorial covers the texturing and animation of environments. We also look at some techniques for complex paint effects. Topics include animation with paint effects, paint effects geometry and caching, leaf cards in Photoshop and texturing flower...

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Nilla Nova Software: Maya 2016

This tutorial takes you through the modeling of Burt the Cartoon Dinosaur. We pay special attention to creating nice topology, with quads and an edge flow that you can easily rig and animate. So if you have some experience in Maya, and you're looking...

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David James Software: Maya 2016, Mari 2.6v5

This tutorial starts with the creation of the UV map using new techniques in Maya 2016. With this UV workflow it's possible to UV a cartoon character in around 15 minutes. We also look at UV tiling to maximize texture space, and how to make our job o...

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David James Software: Maya 2016

In this tutorial we create a robot in Maya. He has both organic components and hard surface elements in his design. This will allow us to show different modeling principles. We also take rigging and animation into consideration during the modelin...

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David James Software: Maya 2015

In this tutorial we create a complex simulation using four of the main dynamics engines found in Maya. We start by shattering geometry, followed by simulations with Bullet physics. After our simulation finishes we cache it out using Maya's pipeline ...

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David James Software: Maya 2015

In this tutorial we take a look at creating the UV maps and the environment for the Spach-Alspaugh House. We cover many topics like UV mapping and baking of high resolution geometry into displacement. We also generate ambient occlusion maps to prepa...

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Some free Maya courses to help you get started.