SimplyMaya - Learn Maya

Online training for Maya and VFX artists. Join us to learn Maya, watch tutorials, and make things in 3D.

David James Software: Maya 2014

In this three hour long tutorial we look at using the fluid engine in Maya to create large scale explosions. We cover not only the basics of making the explosion, but we also take a look at ways to split the explosion up into its component parts. Thi...

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David James Software: Maya 2014

This project takes you through creating realistic outdoor environments in Maya. If you've been relying on third party applications to create your environments, this tutorial will show you how you can do it within Maya. We look at making different typ...

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Jason Edwards Software: Maya 2013

Jason Edwards takes us through the process of UV mapping in Maya. We start with a simple sphere and then work through a human hand and a human head, before we finish off with a cylinder. This tutorial will help you speed up your UV workflow. All fou...

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David James Software: Maya 2014

The goal of this tutorial is not to teach you how to light up one scene, but it's to get you comfortable working with mental ray for exterior arch-viz. We use a simple model so we can focus our efforts on techniques that you can reuse in your own...

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David James Software: Maya 2013 / Nuke

If you find yourself rendering over and over again for hours at a time, this is the tutorial for you. In this project we'll attempt to demystify mental rays render pass system. We pay special attention to the mia_material_x and it's outputs. We ...

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Adam Redford Software: MARI 1.5 / Photoshop

Learn how to quickly create texture projections in MARI with this project. We'll be demonstrating the entire procedure, starting from the raw camera images. We then take you through the process used to create diffuse, bump, roughness and reflection ...

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Jason Edwards Software: ZBrush 4R4

Drawing from his experience on recent feature films Lockout and John Carter, Senior Modeler Jay Edwards shares his production techniques for creating detailed surface anatomy in ZBrush. The workflow presented here can be applied to any type of ski...

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Jason Edwards Software: Maya 2013

This tutorial shows you how to make a creature model in Maya, based on a concept sketch. We look at reference material to create a model with realistic anatomy that has weight to it. Topology is important, as the base mesh we take out of Maya is late...

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