SimplyMaya - Learn Maya

Online training for Maya and VFX artists. Join us to learn Maya, watch tutorials, and make things in 3D.

David James Software: Maya 2013 | Nuke 6.4

In this course we create a light setup optimized for post-production in mental ray. The lights are then split into layers with appropriate passes, and reassembled in Nuke. With control of the individual lights we can relight the scene in real time wi...

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Kurt Boutilier Software: ZBrush 4R4

Join Kurt in this project and learn how to generate a character bust in ZBrush with DynaMesh. Starting off with a quick run through of the UI, we dive into sculpting our character. We explain brushes and tools as we put them to practical use. We ...

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Jason Edwards Software: Maya 2011, ZBrush 4, PS

Learn to create weathered textures for your hard surface models with this project. Continuing on from the modeling tutorial we look at how to use ZBrush to sculpt out rock. We then generate displacement maps and move on to painting, both in ZBrush an...

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Jason Edwards Software: Maya 2011

This tutorial will give you a look at creating an asset in Maya. We start by making a proxy object for later use in simulation, and move on to building the high res mesh. During the course of this tutorial you'll learn various techniques for hard su...

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David James Software: Maya 2013

This project takes you through the workflow of physically accurate lighting in mental ray. It shows you how to light up the scene you see above with the ultimate goal being to give you control over the illumination of your own scenes. This is a...

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Sergej Zlahtic Software: Maya 2012

Learn to create photorealistic renders in mental ray with this product shot of paint tubes. We start by modeling the tubes, then move on to UV layout and lighting, before we design the materials. This project will teach you how to pay attention to...

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David James Software: Maya 2011

In this tutorial we take you through creating explosions using Maya's fluid and nparticle systems. We cover managing multiple fluid systems mixed with multiple nparticle systems to create explosions. We also cover instancing geometry to particles...

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Jason Edwards Software: Maya 2011

The final volume in our Surfing with the Alien series covers how to easily rig your humanoid characters for animation and bring them to life. In nine easy to follow chapters we look at topics such as joints, IK handles and facial blend shapes. In th...

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Some free Maya courses to help you get started.