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About This Course

Creating character renders in Maya and Arnold

In this tutorial we cover the lighting, shading and rendering of Batman. We'll also look at splitting our image up in render passes, and the use of XGen for the facial hair. By the end of this project you'll be able to light and render your own characters in Arnold.

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Lesson breakdown

Below you can find a breakdown for each individual lesson in this course

  • Lesson Pack 01 0. Intro Video
  • Lesson Pack 01 1. Basic introduction scene scale and working with a rigged mesh
  • Lesson Pack 01 2. Basic lights in Arnold and assigning the base materials
  • Lesson Pack 02 3. Lights continued and color management
  • Lesson Pack 02 4. SSS Materials and textures
  • Lesson Pack 03 5. Setting up the base facial hair with XGen
  • Lesson Pack 03 6. Custom maps for controlling XGen hair
  • Lesson Pack 04 7. Specular maps and basic AOV setup
  • Lesson Pack 04 8. Rendering out with Arnold and putting render passes back together
  • Lesson Pack 05 9. More advanced AOV setup with the final render
  • Lesson Pack 05 10. Putting the final image together in Nuke
  • Lesson Pack 06 11. Putting the final image together in Nuke continues

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