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About This Course

Complex UV Layout in Maya

Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character. We'll cover the basics of UVing, UV organisation, and UV Layout. In the end we will have multi tile UV that gives us lots of texture space and is also easy to paint on. This project uses Maya 2018, we also look breifly at Headus UV Layout.

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Lesson breakdown

Below you can find a breakdown for each individual lesson in this course

  • Lesson Pack 01 0. Intro Video
  • Lesson Pack 01 1. Basic UV principles
  • Lesson Pack 01 2. UV basics cut and flatten the chest of the character
  • Lesson Pack 01 3. Finalizing the chest UV
  • Lesson Pack 02 4. Basic UV packing and organisation
  • Lesson Pack 02 5. Organising multiple UV tiles by material
  • Lesson Pack 02 6. Retopology to get a better non stretched UV
  • Lesson Pack 03 7. Finishing the retopology and UVing the legs
  • Lesson Pack 03 8. Finishing the legs and UV organisation
  • Lesson Pack 03 9. Overview of Headus UV layout and how it fits into a UV workflow
  • Lesson Pack 04 10. Techniques used in Headus UV layout and swapping information between Maya and Headus
  • Lesson Pack 04 11. Copying UV's in both Maya and Headus
  • Lesson Pack 04 12. UV layout of the arms in Maya
  • Lesson Pack 05 13. Fixing a mesh to obtain a better UV
  • Lesson Pack 05 14. Final UV cleanup and mirroring
  • Lesson Pack 05 15. Organising UV's into tiles.
  • Lesson Pack 06 16. Cutting UV's for a better layout
  • Lesson Pack 06 17. Optimizing the layout for easy painting
  • Lesson Pack 06 18. Finalizing the layout and testing the model in Substance Painter and Mari

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