Creature Vol 2 - Surface Anatomy Detailing ZBrush

By: Jason Edwards | Software: ZBrush 4R4 | Runtime: 4 hours and 9 minutes
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About This Course

Creature Vol 2 - Surface Anatomy Detailing ZBrush

Drawing from his experience on recent feature films Lockout and John Carter, Senior Modeler Jay Edwards shares his production techniques for creating detailed surface anatomy in ZBrush. The workflow presented here can be applied to any type of skin surface and is an essential part of detailing organic models.

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Lesson breakdown

Below you can find a breakdown for each individual lesson in this course

  • Lesson Pack 01 0. Intro Video
  • Lesson Pack 01 1. Exporting the mesh from Maya to Zbrush and start sculpting
  • Lesson Pack 01 2. Zbrush skin sculpting
  • Lesson Pack 02 3. Adding detail to nails and other bony parts
  • Lesson Pack 02 4. Adding skin wrinkles to the legs and stomach area
  • Lesson Pack 03 5. Adding detail to the skin of the back and tail
  • Lesson Pack 03 6. Detailing skin on neck and head
  • Lesson Pack 04 7. Finishing off the head and adding skin warts

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