Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
Looking to procedurally stretch a noise node and have it face the camera at all times. I've had success getting the texture to stretch along the...
Thread by: schnackshack Subscribe
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schnackshack 20-01-2024|06:18 PM
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first sorry about my english. i have a 1000 plane. there are have a 4 vertex each plane and they spread in UV Editor. i want each plane 4...
Thread by: demisoda6 Subscribe
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demisoda6 18-01-2024|04:46 PM
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Hi, I have a problem. I would like to create a rectangular texture instead of a square texture to improve the layout of my UV. Like in the picture....
Thread by: mo411 Subscribe
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mo411
by mo411
11-12-2023|10:37 AM
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