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septopus
Key-framing question
Posted By
septopus
On 01-05-2014 | Views: 2,592 Replies: 4
Forum:
Animation
you can make a shelf or a custom UI with poses you commonly use to block out animation. simple script that copy the values and set a key would do the trick.
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Small Announcement
Posted By
septopus
On 01-05-2014 | Views: 10,057 Replies: 42
Forum:
Maya Basics & Newbie Lounge
Jay, you're my hero.
i dont know how you can put up with the "chair" ; i went mental after i've sat at my desk for more than 4 hours ( my left eye twitches when i click a mouse). which is why i...
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Sticky:
***TOPOLOGY***
Posted By
septopus
On 01-05-2014 | Views: 378,561 Replies: 229
Forum:
Work In Progress
tri's... quads... isnt it cardio day today?
:D
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Simply ZBrush
Posted By
septopus
On 08-02-2014 | Views: 122,727 Replies: 318
Forum:
Work In Progress
very nice render. no post.
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a great traning dvd !!
Posted By
septopus
On 07-02-2014 | Views: 5,487 Replies: 8
Forum:
Lighting & Rendering
lol. hes alive!!! how goes it mate.
i thought this was too funny. i laughed hard, while in a meeting. and of course no one got the reference. lol
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a great traning dvd !!
Posted By
septopus
On 07-02-2014 | Views: 5,487 Replies: 8
Forum:
Lighting & Rendering
i found it hilarious. lol
"hey you guys sell DVDs? heres a link for free downloads, quick click now"
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Modeling a realistic eye
Posted By
septopus
On 07-02-2014 | Views: 13,346 Replies: 7
Forum:
Maya Modeling
nice start i would probably tweak the area at the corner of the nose where it meets the mouth. and just slide the mesh surface over to even things out, better flow that way.
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Split Polygon Tool Frustration!
Posted By
septopus
On 07-02-2014 | Views: 7,022 Replies: 11
Forum:
Maya Basics & Newbie Lounge
**maya7 ** user -_-
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Split Polygon Tool Frustration!
Posted By
septopus
On 06-02-2014 | Views: 7,022 Replies: 11
Forum:
Maya Basics & Newbie Lounge
whats so hard with this one?
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P51d
Posted By
septopus
On 16-10-2011 | Views: 110,425 Replies: 334
Forum:
Work In Progress
i could never get a good grasp on hard surface modeling,
that is a nice job Jay. i like how smooth the curves are... sounds so noobish of me to say hehe.
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