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Posted By Denethor On 25-01-2014 | Views: 7,959 Replies: 5
Thankyou, but I already fixed it, it was a problem with the way I exported the normal map from Zbrush.
Posted By Denethor On 25-01-2014 | Views: 7,959 Replies: 5
I fixed it, it was me being an idiot -_-

In Zbrush, after you create the normal map - when you go to export maps you have to select tangent map while exporting it as well... which I hadn't done.
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Posted By Denethor On 25-01-2014 | Views: 7,959 Replies: 5
Didn't work unfortunately, here's the result after a set to face, if it sheds any more light on anything:

http://i40.tinypic.com/2mzmmok.jpg

Tried inverting the green channel on the normal map...
Posted By Denethor On 25-01-2014 | Views: 7,959 Replies: 5
Hi all,

I'm hoping someone here can help because this is driving me insane. I've made this model in Zbrush and am importing it into maya, the problem is I can't get the normal maps to display...
Showing results 1 to 4 of 4