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Posted By Beillzibub On 25-10-2006 | Views: 1,538 Replies: 4
Poly smooth x2 worked a treat! Thanks Vlad.
Wouldn't mind finding out how to tranfer UV's to the sub-D cage though...
Posted By Beillzibub On 25-10-2006 | Views: 1,538 Replies: 4
The eye area is my main area of concern as thats where the mask and the skin will meet. And I don't really want that going all blurry!
Posted By Beillzibub On 25-10-2006 | Views: 1,538 Replies: 4
Hey Guys and Gals,

I once again need to call on your expertise and knowledge.
I've been working on the head of a character of mine, following Jason Edwards' DVD on GI Texturing and I've come up...
Posted By Beillzibub On 18-10-2006 | Views: 1,962 Replies: 6
Got it!

The checker texture wasn't coming up until I re-did the projection but switched off the "create new uv set" option under the cylindrical mapping options.

Many thanks to everyone!
Posted By Beillzibub On 18-10-2006 | Views: 1,962 Replies: 6
Thanks so much Jay,

You've deffinitly put me on the right track. I get the faces all turning white now when I hit the 6 key.

Now I just need to work out getting the chequer texture up... it...
Posted By Beillzibub On 18-10-2006 | Views: 1,962 Replies: 6
Thanks Vlad,

Is there a way I can bring this thread to his attention? Or should I just wait it out?

Cheers again.
Posted By Beillzibub On 18-10-2006 | Views: 1,962 Replies: 6
I've just been watching the "GI Texturing" DVD by Jason Edwards, and I'm completely flumoxed!
In the 2nd video, (Part 2) Mr Edwards applies a cyclindrical uv map to his character's head.

My...
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