Thread: new character
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# 7 29-01-2004 , 03:51 PM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Ok I think you've gone too far too fast with this model. I can understand if you are just wanting to keep things simple to learn etc but it would be a good idea to really look at the details (or lack of)in the face. I can't really tell where the nose is on the face (apart from where the nostrils lie). The eyelids seem to look as though they dont belong there at all, remember that this would all be part of the same skin so I'd try to improve them by integrating them more.

The eyes are freaking me out a bit, the iris of the eyes should really be round not oval shaped. Unless you're going for a stylised look.


On a quick note, where's his chin? user added image it seems to just blend into his neck :p

I feel that your texturing is not really there either. The skin at the forehead looks kinda weird. Are those freckles? dirt? or some weird disease user added image user added image I would be tempted to strip all of the textures off and ignore them for now. Finish the modelling before you ever start texturing that is a very good lesson to learn! user added image

Right you've got started that's the biggest hurdle, now you've got crits, so now it's time to improve and make it better user added image

Good luck and dont take my comments too personally user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

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