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# 1 02-03-2004 , 04:35 PM
peterTheHero's Avatar
Registered User
Join Date: Jul 2002
Location: Stuttgart, Germany
Posts: 16

Dynamic rigid bodies

Hi out there,

I have a question concerning dynamic rigid bodies. I know maya is not basically a physical simulation engine, but since it does some of the stuff really nice and easy I came up with an idea and wondered if it's possible and how I would have to set it up. OK, here's the plan:

I have a rigid body and attached to it four cubes like tires to a car. Now I want to animate the tires, i.e. turn them like there is an engine attached to them (ok, so far no problem). But now I want to let the vehicle be pulled down to a passive rigid body as a ground by gravity and let the friction move the vehicle forward.

Maybe it's easy, but I couldn't make it work yet. Any suggestions?

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