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# 2 09-08-2004 , 11:49 PM
Dann's Avatar
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Join Date: Feb 2003
Location: Los Angeles
Posts: 695
Whatever deformation or scale you are applying, do not attach it to the ring. If it is just a scale and the ring is a child of the object that is animating, unparent it. Then you could attach a locator to the tip of the pump, and assign a point constraint so that the ring follows the constraint, but does not deform with the rest of the object.