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# 2 09-09-2004 , 09:12 AM
ciaran711's Avatar
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Join Date: Aug 2004
Location: Uk (Wales)
Posts: 45
From what i can gather, theres quite a few things that can make a mesh do this :bored:

But the first thing to try i think is to check that the normals are all facing outwards :

Display > Polygon Components > Short Normals

check if all the spike are facing out of ur mesh


"Everybody loves a joker, But no one likes a fool"