View Single Post
# 2 10-09-2004 , 10:58 AM
Registered User
Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 55
Perhaps... Is it possible to make a long thin polygon cube with, say, 90 subdivisions in height. And the in some easy (you guys know so many tricks) way deform it along a curve?

Course the I could UV map it before deforming it, and producing the transperency map would be easy...

... just a thought. Still open for better suggestions


: ) Jakob

<i>It's the "hard", that makes it great! - Tom Hanks</i>