Perhaps... Is it possible to make a long thin polygon cube with, say, 90 subdivisions in height. And the in some easy (you guys know so many tricks) way deform it along a curve?
Course the I could UV map it before deforming it, and producing the transperency map would be easy...
... just a thought. Still open for better suggestions
: ) Jakob
<i>It's the "hard", that makes it great! - Tom Hanks</i>