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# 5 28-01-2005 , 10:03 AM
uberstonks's Avatar
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Join Date: Mar 2003
Location: UK- Wirral - near Liverpool
Posts: 209
KB I need your help bud..

Can you remembered how you set the height of your model from the floor in the Quake 3 engine?
I have played with the position of the tags and the parts of the model, but It always stays in the same position..
I have not started any animation on the model yet, (hence the T pose) I just exported it a few times to get the tag positions right..

The floor is where the shadow is on the pic, you can see how high the player is hovering... I even added a tag_floor as some sites say you need this (even though other sites say you dont)

How did you set the height of the Bug model you did for Quake 3?

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