KB I need your help bud.. Can you remembered how you set the height of your model from the floor in the Quake 3 engine? I have played with the position of the tags and the parts of the model, but It always stays in the same position.. I have not started any animation on the model yet, (hence the T pose) I just exported it a few times to get the tag positions right.. The floor is where the shadow is on the pic, you can see how high the player is hovering... I even added a tag_floor as some sites say you need this (even though other sites say you dont) How did you set the height of the Bug model you did for Quake 3?