Nah -- I was just asking if anyone knew why my renders popped out such a large margin faster than most high-end computers popped out with fairly decent results. Came to me a while ago that most high end computers run radiosity solutions, which when combined with raytracing (like Rhino 3d/Flamingo does --) can take days to properly render. Before I thought of radiosity, I knew 1) My computer was DEFINITELY slower than Pixar's 2) My render times were in the minutes, not hours, with raytracing and blur on 3) I'm running a GeForce 4) My renders were not all that much worse than some videos 5) I didn't optimize a thing, and lastly 6) The polycounts of my frame are actually quite high, considering. So something just wasn't adding up -- most likely Radiosity is the missing variable -- that or Pixar Renderman is slow as heck. (Thanks for the help, but I wasn't actually complaining about my render times -- I was wondering why the horror stories, on better computers, were so so much longer.) And I didn't get a chance to try your particles solution yet -- been bogged down with a major essay in one of my classes.