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# 2 05-02-2005 , 08:20 AM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
Posts: 1,001
glass = very high transparency, lowish diffuse, some reflection depending on situation and angle and the glass itself, and refraction of 1.4 (i think for glass but im not sure), you can do a cheap frosted glass with a bump map and refraction blur user added image.

edit: you need a newer version of maya to do refraction blur with mental ray.


FX supervisor - double negative