One Omitted Detail...
I forgot, y'all. This stuff wasn't rendered in 6.5. I figured I'd go back and see if I could get SubScatter to work in 6.0 and, obviously, it did. Also, I added a type of ambient occlusion shader as well (Dirtmap) to give it that slightly grainy look as well. Thanks for the support.
Russell
Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com