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# 3 19-04-2005 , 06:16 PM
Registered User
Join Date: Dec 2003
Location: Canada. :)
Posts: 13

MANY THANKS!!!!!!

GREAT, THANKS KURT!!!!user added imageuser added imageuser added image

I just had to remodel the leg and not rotate the hulls and vertexes as I did before. I didn't know how to fix the normals so I just restarted the Nurbs modeling and converted to Polygons, worked like a charm!!!! Took about 10 minutes. Is there a command where I can reorient the normals if I've made them go out of alignment with the rest of the object??


Last edited by Ismail; 19-04-2005 at 06:21 PM.