Really really nice dae, keep going man. Only crits / comments I would have at the moment : 1) Collar bone and Sternum area look a little sharp to me. 2) Where the front of the shoulder meets the upper arm, I think it should be a little more fleshy. I don't think this is as important, though, as getting the final geometry in, texturing it, and getting it into a scene in time. If it will take to long to correct things now, just ignore it and push on. What you have there looks great, and since it isn't strictly human, it doesn't need to be perfect anatomy anyway