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# 1 03-09-2005 , 12:13 AM
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Join Date: Jun 2004
Posts: 20

Generating Normal Maps in Maya

I am updating my portfolio and need to learn more about normal mapping. I am looking at purchasing Z-Brush for creating the High Poly Meshes but have not found any tutorials on Maya/Zbrush Workflows. Know of any?

Thanks for your time.