LRSDscout said he going to use the Zbrush model for displacement mapping onto a low poly model in Maya: "I will probably be creating a normal map or displacement map in ZBrush to use on a lower polygon model in Maya." >So what is the big problem? Also, the rules should be updated to state what mtmckinley has explained in this thread about using Zbrush, and I agree with LRSDscout about the uses of Photoshop. Nice model by the way.