Thanks guys.. little update. I tried to create water drops, and kinda lost my head about it..(i was strugling with displacemnt map, and really dont know why) Finaly i modeled one drop, put pivot point in the middle and used script(im not very familiar with mel...yet): int $i = 0; float $m; int $r; while ($i <= 10){ $m = rand(-0.87,0.37); $r = rand(360); select -r water_drop1 ; duplicate -rr; move -r 0 $m 0; rotate -r -os 0 $r 0; $i++; } Of course, my laptop crashed 2 times when trying to render that, and now my computer struggles with it(and i'm not even happy with it=), so if anybody has more subtle solution (i saw sombebody using that word=) it would be appriciated Probably should use scale also... For material, i used PhongE, completely transparent with reflections 0.150... dont ask me why.. (used some kind of glass shader and then modified it..) .. can somebody suggest shader and settings..? Also i reduced reflectivity for cover, and modified hdr image to be warmer and lighter.. Next thing probably ice cubes and some kind of champagne bucket... Should i have more lights? there's only one ambient, but i'm happy with it.. Ok, this post is a bit larger, and there are many questions here, but im eager to learn so please understand =) Please tell me if my attached pics are too big and violating the rules (size is 120k and width is 640 so there no need for side scroll..)