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# 6 19-01-2006 , 05:04 AM
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
Check out all the selection constraints under the EDIT POLYGONS>SELECTION menu. There you'll find an option to selct a shell. This will allow you to select all connected faces. Unless the face mask is actually connected to the helmet. Give it a try! You can get a cool default pop up menu in the UV texture editor too by hitting crtl+RMB.

I've made a handy little button for it on my shelf.user added image

Dave