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# 3 02-03-2006 , 05:07 PM
utpal's Avatar
Registered User
Join Date: Feb 2005
Location: india
Posts: 203
did all that buddy,
still doesn't work.
the only solution that i could find was to go to the attribute editor for the pose and set all the values to ablsolute. that does make the feet translate.
the problem with that is though, that "absolute" means the the absolute value in the world where the pose was originally created. that means as long as i set the pose where i eventually want my character to come back to, its ok. but, if i make a standing pose at world (0,0,0) and then my character walks to (0,0,10) and then, i try to get it to the pose, then, if i turn the translate values to absolute, my feet go to the world (0,0,0).
so, the limbs get torn off........user added image

if you know any other solution... otherwise that's where i stand now...