Maybe, slow down, take a step back, hide the textures and ask your self if you are happy with how the model looks. While it is very tempting to model something and half way through modeling one part, to get off track and add snazzy textures to another part, the fact is its not done in professional environments. Personally I couldn't stand working like that, say you have spent 5 hours texturing the chest piece, load it up into maya and say "yep that looks perfect" you then go ahead and crack on with what you were doing before and see that you have accidently missed an important piece from your chest mesh, you then go ahead and model it in, thus changing the topology of the helm and screwing your texture meaning you have wasted 5 hours doing nothing. Personally and I know a lot of others would agree, model every piece to completion, for example you have gone away and textured the chest and helm and left the shoulder part unfinished. How can you see what the underlying model looks like if you are just staring at a pattern while trying to model a part that is supposed to match? In my opinion its an un-needed distraction, aslo because you have some parts textured while you are modeling others it drives you to rush the other piece because you want to get a matching texture applied. (Not meant as a personal attack just some advice for the future )