Thanks for the kind words! The suggestion on lighting is a good one. As I am still very new to all this, I really do need to play around with that. The original idea was to just make the alien, then comp him into a virtual set (www.seriousmagic.com). This was ment to save time etc, however I soon realised that his eyes & shoulders etc had no reflections and it looked really crappy. So I was 'forced' to build parts of the room. Seems that with every cam angle I chose, I had to build a little more of the room as it would be seen in background - lol. 4 or 5 cam anlges later, the room was completely re-modeled in Maya. I still use the virtual set for any front on cam angles, leaving my model just to fill in the background of panning shots or close ups. I have attched a quick render of the complete Maya elements. (lighting is ramped up a bit so I could see it all)