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# 10 13-05-2006 , 03:25 AM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998

can anyone tell me how to fix this..

At some point while building this model I must have ganked something.

Every time I render I get the follwing:

editDisplayLayerMembers render_layer `ls -selection`;
// Result: 16 //
// Warning: (Mayatomr.Scene) : no render camera found, final scene will be incomplete and can't be rendered //
// Warning: (Mayatomr.Scene) : lowerJawShape: empty UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : topHeadShape: empty UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : topEyeShape: empty UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : l_eyeShape: empty UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : r_eyeShape: empty UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : torsoShape: empty UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : pCylinderShape6Shape: empty UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : pCylinderShape5Shape: empty UV set map1 detected, ignored //

This is just a portion of the list. I get this message for every part in the model.

I have tried:

1. exporting to DXF and re importing (A real pain because it wipes all my poly creasing!)
2. poly clean
3. scene optimizing
4. cleaning all the history
5. I looked in the hypergraph and each node only has a shapenode and the default shader.
6. exporting and importing into a new project.

The error is burned into the .mb file. I searched the web and although there have been numerous posts asking to fix this exact problem no one has posted a fix.

The only suggestion was to create a new uv set for each part using automatic mapping. The problem is this model has a zillion pieces and you have to remap each and every piece! It would take forever and it does not solve the underlying problem.... How can you restore the default UV map (map1) for all the pieces in the model? But I for this I am only guessing. I am a modeler (and a hack at best). I know little to nothing about rendering and how the uv editor thingy works!

map1 in the default UV map and somehow I wiped it is there anyway to fix this?


Kurt B. -- rig and pose my model please! user added image