Thread: lighting issue
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# 2 26-05-2006 , 07:59 AM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,542
maybe instead of raising the amount of lights you would think about raising the intensity of each light... it should cut down on your render time to have not as many lights... maybe 6 spotlights and a large area light instead? or an ambient light to cover most bases just to see how it looks?


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