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# 4 24-06-2006 , 07:21 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
because subD is not polygon like it is not a nurb. maya offers the possibility when modeling in subD mode to show a polygonal cage. it is a reference only. it is visible until you go back to standard mode. you might write a view lines of mel code and put it onto a hotkey to toggle visibility. or put the cage node onto a layer where you can also toggle visibility on and of.


everything starts and ends in the right place at the right time.