because subD is not polygon like it is not a nurb. maya offers the possibility when modeling in subD mode to show a polygonal cage. it is a reference only. it is visible until you go back to standard mode. you might write a view lines of mel code and put it onto a hotkey to toggle visibility. or put the cage node onto a layer where you can also toggle visibility on and of.
everything starts and ends in the right place at the right time.