Thread: adding textures
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# 2 04-07-2006 , 03:35 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
create a shader in hypershade. map the color channel with your texture and mmb drag the shader over your object or rightclick shader and choose -> assign shader.


everything starts and ends in the right place at the right time.