Smoothing polygons & Render
Hello all,
A 'hopefully' quick basic newbie question for you.
I have built a flat screen monitor in Maya using simple cube polygons. It looks like a monitor, even if it isnt particually good!
I have set the monitor to lean at an angle, but for some reason the edge of it now looks as though it has a jagged edge, almost like an old PC game model.
When I render it, even at high levels it still shows this jagged edge, although in reality it is one edge, not broken by verts at any point.
I tried smoothing, but as it is a rectangle it came out too 'blobby' and I needed it to look like straight edges.
Does anyone know a quick "click on xxx" button that might make it look more like a real object when it renders, rather than like a 2nd rate 3d model? I presume I need to up the resoultion or something.. but I am only a beginner and none of my books have explained how to stop it from happening.
Thank you in advance
Pall