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# 1 30-08-2006 , 08:26 AM
Registered User
Join Date: Aug 2006
Posts: 29

Smoothing polygons & Render

Hello all,

A 'hopefully' quick basic newbie question for you.

I have built a flat screen monitor in Maya using simple cube polygons. It looks like a monitor, even if it isnt particually good!

I have set the monitor to lean at an angle, but for some reason the edge of it now looks as though it has a jagged edge, almost like an old PC game model.

When I render it, even at high levels it still shows this jagged edge, although in reality it is one edge, not broken by verts at any point.

I tried smoothing, but as it is a rectangle it came out too 'blobby' and I needed it to look like straight edges.

Does anyone know a quick "click on xxx" button that might make it look more like a real object when it renders, rather than like a 2nd rate 3d model? I presume I need to up the resoultion or something.. but I am only a beginner and none of my books have explained how to stop it from happening.

Thank you in advance

Pall