Thanks for the crits Vlad I agree with the lack of twist in the upper body, didn't think about that until today when i was working on another walk. Once i've finished the animations i'm working on i'll go back and fiddle with the run a bit and add the twist, it really adds a lot to the motion. I personally don't think that the run is too slow, but there may be an extra pose in the cycle that i may get rid of, that'll speed the motion up a bit. For now here is the side view of the re-rendered run (Version 1) Click here for the Side View (DivX 662kb)