Thread: Circa 1960 MGA
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# 9 21-11-2006 , 02:16 PM
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Join Date: Aug 2006
Location: El Cajon, CA
Posts: 9
Hey guys, sorry I've been busy with other things. Thanks for the compliments.

goksimaster: Yeah maybe it is a bit much, but I like shiny things. the car paint is just a simple phong shader with the spec color set to a light pink. The reflection value in these renders was .2.

echo red: Thanks. The secret to good chrome is having something good to reflect in the scene. These renders were done with Mental Ray's FG and Image Based Lighting. An HDRI image was mapped to an IBL sphere and that is what gives the chrome something to reflect. The reflections are very dependent on the HDRI you chose and how it is positioned on the sphere. You can change this by selecting the IBL sphere and rotating it. The image will rotate with the sphere. The actual chrome material is a simple blinn shader with a ramp on the reflection value tied to the facing ratio. I've attached a .ma file with the settings I used.

Attached Files
File Type: ma blinnchrome.ma (20.2 KB, 313 views)