Hi there, I was just currious, lets say you got a wall, but the wall is not a flat rectangle. For example, maybe you have duck vents. But for the main part when it comes to texturing, you notice you could create a repeating texture, and you want the texture of the dock vents to line-up with the rest of the wall. So in other words, lets say this wall has 4 duck vents, and the wall paper is repeating flowers. You notice as long as you create the texture to the correct size, you can repeat the flowers and the dock vent 4 times. However, my question is how could I go about this in order the texture lines-up correctly and without making the texture too big, along with you have a maxium texture resource memory of 1024. I tried mapping the uv's of the whole wall to fit in the 1 to 1 texture coordinates, but when I import the image back to Maya, the repeating flowers are too big. The only thing I can think of is to map an area of the uv's of at least fit one full tile that includes the repeating flowers and one dock vent. Then when I go to import it, I tell Mays to repeat the map 4 times. Is this how you would go about this?