Originally posted by SpaceGoat
You could have just done a quick auto UV or use Zbrushes AutoGUV tiles feature which nicely puts every polygon in a neat grid.
hay thx man that did the job. the model had no uv information on it and thats way it kept crashing maya. useing the autoguv also aload me to get it back into maya as well. Also thx to the other for the zbrush replys.
every video i have watched on zbrush has told me uv maps r the key - still does not make me any good at it
Originally posted by THX1138
Hmmm, the He-Man refference just isn't doing her justice in my opinion with on. She is allready a half snake, why put a snake head-piece on her? I like your earlier vesrion better..
you know what man you r right. At first I thought nar this dude is wrong, but trying to put cloths on her is when I start to lose the interest in this model.
I went back and watched parts of clask of the titans again and she had no cloths on so I`m stripping her off.
Also Thx for taking the time to make the image 4 me.
just one problem with it - the hairs going back, snakes need to go forward.
https://www.ravage3d.com/images/neils.../1st_feb_2.jpg
Any way added more details to the snakes and added afew more on top aswell still need to add teeth and eyes (but worried about the teeth being too thin). got the bow made (I know it has a string and it maybe to thin - I`ll remove it if I win - just looks cool at mo.) Need to redue the rattle and the tails coming out the back of head.
Also learning zbrush by doing afew tuts - thats why progress has been slow, but hoping that it will pay off.
https://www.ravage3d.com/images/neils.../1st_feb_1.jpg
anyone think the bows too big ???
(also it has been just ruffly placed in scene not final)
Last edited by tweetytunes; 01-02-2007 at 12:07 PM.