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# 55 05-07-2007 , 05:36 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Cheers Arran

I'll have a look into it, might be a good Idea, as its in Zbrush I have the luxery of adjusting it and the re importing the mesh into maya to sort out the UV's then go back into Z.

Just geoing mad trying to get a decent displacement map for Z3 to maya, eneded up having to import the high poly in to z2, re construct the subdivisions then render a map, lot of messing about, but at least ive got a workflow, just need to make the map look good,


"No pressure, no diamonds" Thomas Carlyle