Cheers Arran
I'll have a look into it, might be a good Idea, as its in Zbrush I have the luxery of adjusting it and the re importing the mesh into maya to sort out the UV's then go back into Z.
Just geoing mad trying to get a decent displacement map for Z3 to maya, eneded up having to import the high poly in to z2, re construct the subdivisions then render a map, lot of messing about, but at least ive got a workflow, just need to make the map look good,
"No pressure, no diamonds" Thomas Carlyle