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# 4 07-07-2007 , 11:32 PM
nomasha's Avatar
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Join Date: May 2007
Posts: 7

Question

Actually, if I may take advantage of contact with you, all be it brief, how feasible might it be to model a hand completely from a sigle nurb (not patched or sub d's)? The reason I ask is that I am working on Second Life and the advent of "sculpties" now enable you to import simple nurb models from Maya and other 3D programs. Trouble is they must be single objects and poly's or sub d's don't really cut it too well in the process of converting your 3D model to a "Sculpt Texture" or "Sculpt Map" (SL's standard RGB texture where the channels are mapped onto X, Y, and Z space and converted to a .bmp for import into SL). They are textured over a sphere primitive, which is then distorted by the map. Consequently the quality is limited atm, but the fewer prims you use, the more effective it is. There's a good question for you I hope!

Nice website btw

Nom.