Yeah I made the base mesh in maya, very quick modeling as he didnt have many features to him (as thats how I wanted) just kept the edge loops going and gave some basic form.
I then imported into zbursh added some geo sculpting the form as I went up the levels then just added and added with with comments and crits, and great advice.
Ive only used a few tools in Zbrush, the standard bush, tweek and the snake hook for the spikes/barbels, as well as some custom alpha brushes for the detailing on the hat.
Just had a look at a screen grab form the model that I started with, heres a comparison showing the base mesh that I imported and where i'm up to. Definatly going to have to re uv map him! (which I have been doing today)
Got a shock with the difference, check it out!!
"No pressure, no diamonds" Thomas Carlyle