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# 95 29-07-2007 , 12:16 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Yeah I made the base mesh in maya, very quick modeling as he didnt have many features to him (as thats how I wanted) just kept the edge loops going and gave some basic form.

I then imported into zbursh added some geo sculpting the form as I went up the levels then just added and added with with comments and crits, and great advice.

Ive only used a few tools in Zbrush, the standard bush, tweek and the snake hook for the spikes/barbels, as well as some custom alpha brushes for the detailing on the hat.

Just had a look at a screen grab form the model that I started with, heres a comparison showing the base mesh that I imported and where i'm up to. Definatly going to have to re uv map him! (which I have been doing today)

Got a shock with the difference, check it out!!

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"No pressure, no diamonds" Thomas Carlyle