hehe, yeah know what you mean Jay!
Ive been re uving him a couple of times when ive made bid changes and doing what you said, works a treat! Bit silly re uving all the time but I didnt know where I was going or if that would have been the final model, one good thing is I needed the practice!
Think what i''ll do is add some details using some alpha's (number 92 I think, Jay) then paint it using the Projection master on the high poly, (no need for PS and painful texture stretching LOL) I'll export the colour map, then export as an obj into Z2to make the displacements, bump etc. The napply the colpour to the shader that I made for the project and render using mental ray in maya
Well thats the plan, if it goes as smooth as that i'll be surprised!
"No pressure, no diamonds" Thomas Carlyle