Hi, I animated a scoreboard and each modelised light contains 2 nurbs surfaces. I created a driven key to switch the visibility of those 2 surfaces(a surface for light on, the other for light off.) The scoreboard is moving. Once the scene rendered(2d motion blur on), the light is disapearing during a frame when lights turns on. When motion blur is off, everything is ok. I think it could be ok if I could change the shutter delay, but how!! Maybe you could give me a trick to bypass this problem. I dont want to reanimate my scene with shading transparency. There is to much lights. Thank you very much. Norez