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# 28 08-08-2007 , 08:56 AM
NitroLiq's Avatar
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Join Date: Nov 2002
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Originally posted by AlphaFlyte
Transparent objects usually mean Maya knows it has a material and which material. Just not how to display them.
So a UV map will be required. Automatic mapping should give a starting point for test purposes.

It looks like that was it. I opened up an imported sphere and applied automatic mapping in Maya—the texture showed up fine. It makes sense. I was expecting the imported mesh to work right out of the box since it does on the default Maya primitives—now I know better. I've only been working on modeling in Silo so haven't played around with its UV mapping, yet. The Masilo plugin supposedly imports all UV data as well so maybe I'll do a quick cube test tonight and see how I fare.

With regards to the normals, I know if you're importing .obj files from silo, you have to correct the vertex normals when importing to Maya, otherwise, the model is completely blacked out. The easiest way to fix is to just type the following in the cmd line and hit 'enter':

Code:
polyNormalPerVertex -ufn true;
It's really un-necessary now that the masilo plugin is available as that corrects the problem.


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