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# 3 09-08-2007 , 07:52 AM
skyjay's Avatar
Registered User
Join Date: Aug 2007
Posts: 25
Hi jsprogg

Thank a lot for your help for the last post as well.It worked.~!

But for this post, I was hoping to create a wall with polyline (autoCAD term.) I guess, in Maya's case that would be either EP curve or CV curve right?
Anyways, I wanted to create line with different angles and lengths and then add thinkness to create surface and then extrude them.

Like I said in the previous post, I tried to use polygon cubes and move the walls and point snap to another wall rotate the walls and then union the walls...and etc... It was very time consuming.. whereas.. other application like AutoCAD., FormZ(my previous application) allows you to create lines (it gives you co-ordinate # x y z) where you point or you can type in where you want the points to be..... and create lines. and offset to add thickness and extrude them..

If you're still saying polygon cube is the best way to create the walls (about 20 different walls with all ifferent angles), then I guess Maya sucks when it comes to stuff like that..

That's probablly why people use.. AutoCAD, Rhino, FormZ, StudioTool...etc...for modeling..

Maya's great for rendering & animation ..and modeling freeform objects...but to create objects with accuracy (manufacturing, architecture, interior...) it just doesn't have tool for it..

Or am I jumping to the conclusion too fast?

Thanks.


:attn: