Cheers Arran.
Yeah bit latee in the day to do it now, I rushed the texturign a bit so I could get to fiddeling with the materials, always do it basically because I need to practice texturing, it always starts off with lots of variation which I then look at and knock it back!
Thx - Yeah I can knock it down a bit, theres 2 spec maps on it using a sampler info node via a ramp to get a wet and slimey look to him, so all I have to do is adjust he colour gains of the maps.
I'll have a fiddle at dinner.
"No pressure, no diamonds" Thomas Carlyle