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# 3 30-08-2007 , 12:28 PM
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Join Date: Aug 2005
Location: San Jose, Ca, USA
Posts: 150

Eyes Attached and fixed topology

I put in the eyes, which could have been easier if i put more time into setting it up with matching topology. Also, i was unhappy with the amount of loops in my mesh i put in for nose detailing, so i deleted most of that and reworked it a little in poly mode.

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What I lack in skill I make up for with enthusiasm.