Modeling the great wall of china
Hi guys,
I am trying to model something that looks a lot a like the great wall of china. I was wondering how could i make the polygon wall to follow the surface of the mountains, witch are made from a poly plane and a displacement map.
Is there a way to make a polygon object morph depending on his contact with an other object?(I tried warp but it didn t work so well)..
Thanks all for your help