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# 1 09-09-2007 , 05:04 PM
Registered User
Join Date: May 2007
Posts: 4

Modeling the great wall of china

Hi guys,

I am trying to model something that looks a lot a like the great wall of china. I was wondering how could i make the polygon wall to follow the surface of the mountains, witch are made from a poly plane and a displacement map.
Is there a way to make a polygon object morph depending on his contact with an other object?(I tried warp but it didn t work so well)..

Thanks all for your help